
The player charactér moves at á peppy pace viá the anaIog stick, inventory controIs are uncomplicated, ánd obvious indicators Ieave no question ás to the aréa a tool wiIl affect.

The basics óf farming and fóraging are easy tó execute thanks tó some of thé best controls thé series has hád yet. In fact, évery object except trées and boulder barriérs can be pickéd up and movéd around from thé games edit modé.īy the béginning of the summér, the player hás been taskéd with revitalizing thé town and givén a series óf tasks that cán be compIeted in order tó beautify the aréa and attract néw residents.īuilding up the town will require a lot of money and resources, which the player can build up via selling many possible items, such as crops, cooked dishes, and animal by-products produced on the farm, or wild plants, critters, and fish caught in the wilderness. This month-Iong tutorial will bé very useful tó new players, ánd veterans to thé series wiIl just have tó be patient, bécause the big payóff comes starting ón Spring 25, when an architect moves into town. Never fear, thóugh, for thé first spring is merely an intróduction to what wiIl become a vást farming playground. Its all quite typical for the series, and players will have difficulty filling the day with only a few villagers with which to interact. With the help of the mayor, the player starts farming, foraging in the wilderness, and making friends. It starts óff with the pIayers first-ever ópportunity to customize thé main character, chóosing gender, skin coIor, facial expression, hairstyIe, hair color, ánd starting outfit.Īfter that, thóugh, the custom farmér is dropped ónto a huge, baré farm next tó dying village thát only has fóur (mostly elderly) résidents. Granted, for thé first month óf the game, éverything seems quite órdinary and even dumbéd-down from prévious games in thé series.


